This paper examines how digital technology impacts on an individual's practice in jewellery and medal design, creating a hybrid practice of Art, Design and Craft. Realisation of work, whether by 2D image manipulation software, by 3D modelling hardware or by hand is informed by knowledge of production techniques in jewellery, small-scale sculpture and photography. Within the practice, the 'craft' object is often subsumed into a two, or two and a half dimensional image or output as a small hand sized bronze. The resulting work is a symbiosis of the virtual and the real, the digital and the handmade.
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